Edited by Paul Rosin, Andrew Adamatzky and Xianfang Sun
Published by Springer March 2014
This morning I went looking for a book to explain the topic of Cellular Automata. Last night at Ruby Brightnight which is a code challenge group, I found that I couldn’t adequately explain cellular automata. Our challenge was to code the game of life in ruby.
This book looks helpful. Especially chapter 13 Interactive Cellular Automata Systems for Creative Projects written by Angus Graeme Forbes. The chapter discusses the game of life. Then goes into Fluid Automata. A very pretty algorithm with pseudo code.
This is an interesting book worth digging into.